Special Task Force Ultra
A downloadable project
This game was designed with the intent of being a special ops style First Person Tactical Shooter, where players are graded on their performances on Operations they go on. The idea was, before each mission, there would be a briefing, detailing mission objectives and Rules of Engagement. However I only got around to designing the environment, as well as inputting some enemy character models, and then the FPS game engine.
If I had more time to improve this game I would have like to be able to add more character animations, an enemy AI that challenges the player, as well as pre-mission briefings, and post-mission debrief that gives the player of the grade they got for each Operation they finished.
Below you will find an embedded video of my game!
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Development log
- DIGF-1007 Final IterationApr 13, 2022
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